Tag Archives: video-game

Arcanum: Of Imballance and Bugs Obscura

Arcanum-logo

It took me four characters to get me through Arcanum: Of Steamworks and Magick Obscura. It’s a testament to the compelling nature of the game that I put up with several lengthy forays into the game that ended with me having to restart the entire game. It’s also a testament to the broken nature of the game that I had to build four characters until I found one that could actually get me through the content. Continue reading Arcanum: Of Imballance and Bugs Obscura

Fail to Succeed in Atom Zombie Smasher

Independent games have a great way of distilling game design down to its essence. They strip away the high-end graphics, production values and story elements to get at the core of a good game experience. One game I’ve played recently that got me thinking about game design is Atom Zombie Smasher. You are tasked with evacuating human survivors from cities being invaded by zombies. Continue reading Fail to Succeed in Atom Zombie Smasher

The Hunt for Charlie Kane

There are few discussions more futile and foolish among video game discourse than the idea of finding the Citizen Kane of gaming. While people have the best of intentions with this argument, it’s based in poor logic, silly standards and a general ignorance of the actual history of Citizen Kane. As a film and digital media student who has seen Citizen Kane a good number of times and has studied Citizen Kane and I can’t help but shake my head every time gamers discuss the search for the Citizen Kane of gaming Continue reading The Hunt for Charlie Kane