After tasting the succulence that is The Secret of Monkey Island, savoring of its sweet adventure gaming goodness and sighing with a great sense of satisfaction upon completion, the turn comes. Like the late night after a fantastic Mexican dinner, a great disturbance in the force; There is another: Monkey Island 2: LeChuck’s Revenge or, as I like to call it, revenge of the beef fajitas, refried beans and fried rice. Continue reading Monkey Island 2: LeChuck’s Revenge (1991)
A brief lull in the climactic battle of The Witcher proved the most memorable moment in the entire game. As I stood amid the corpses of my fresh kills I spotted a dead female elf lying in the dirt. I’ve killed her, I thought. She was not one of my assailants, I didn’t actually cut her down, but after making it to this point I finally began to understand the repercussions of my actions throughout the game, the choices I had made that led to this moment. And for that brief moment I felt something wholly unique in my video game career: deep regret. Continue reading The Witcher (2007)
Note: This is a review of the Assault on Dark Athena version of Escape from Butcher Bay which features a few gameplay tweaks and an annoying extra layer of graphical shininess.
I am the shadow in the night, the phantom that haunts your dreams, that which the darkness fears. As I slowly descent down the flight of stairs, screwdriver in hand, I anticipate the kill, see the prey, prepare for the lunge. I step into the light and as I prepare for that moment, that blissful moment of ecstasy, the prey turns around. Continue reading Escape from Butcher Bay (2004)
Picking up after the events of the first game, Mass Effect 2 opens with the death of Shepard. A few years later, The Illusive Man, the shady leader of a group called Cerberus that believes the ends justify the means, reconstructs Shepard from his or her recovered DNA. The setup is a perfect opportunity to explore questions of identity, human nature and the soul, a thematic staple of classic sci-fi texts. Instead, the game sidesteps philosophical pondering and makes a popcorn blockbuster, sending Shepard to collect a team of deadly killers to fight a new threat to humanity: The Collectors, a group of aliens wiping out fringe human colonies. Continue reading Mass Effect 2 (2010)
The goal of S.T.A.L.K.E.R.: Call of Pripyat is not to investigate the disappearance of a military group in the Zone. The real goal of the game is to survive The Zone, a post-apocalyptic futuristic area surrounding the Chernobyl accident. Radiation has leaked out, leaving a world dangerous and unpredictable but also one full of profitable secrets and scientific marvels. Continue reading STALKER: Call of Pripyat (2010)