Tag Archives: Reviews

Liliom (1930)

Spoilers: The film is discussed at length.

Frank Borzage’s 1930 adaptation of the Hungarian play Liliom is less notable than two other adaptations of the same material. The 1934 adaptation of Liliom was directed by Fritz Lang, one of the great German Expressionism directors who is more well known than Borzage. Liliom would later ba adapted into the stage musical Carousel by Rodgers and Hammerstein, which would be adapted into a feature film in 1956. Continue reading Liliom (1930)

Mother! (2017)

Mother! weaves so many threads and asks so many questions that grappling with the whole picture in less than 1000 words is daunting. In many ways, the film is about the entire history of humanity condensed into one house and two hours of run-time. Evoking both the life-cycles of The Fountain and the Judeo Christian traditions of Noah, writer/director Darren Aronofsky uses Mother! to meld of his Eastern and Western ideas into one film. Continue reading Mother! (2017)

Pan’s Labyrinth (2006)

What is the power of a story? As much as people enjoy stories, it’s often easy to dismiss stories, especially works of fiction, as things that hold little power or meaning. The self-important and pragmatic will often dismiss works of fiction as “just stories,” the kind of material meant to teach children basic moral lessons or feed the minds of less high-minded people. Continue reading Pan’s Labyrinth (2006)

Breath of the Wild: Zelda Meets Far Cry 2

Nintendo’s latest Zelda game is not what you’d expect. The Legend of Zelda: Breath of the Wild features weapon degradation, fire propagation, a minimalist map design, respawning enemy checkpoints–and deja vu, I experienced all these mechanics before in one of my all-time favorite games: Far Cry 2. Continue reading Breath of the Wild: Zelda Meets Far Cry 2

Tacoma

Fullbright’s first release, Gone Home, failed to grip me as much as I hoped it would. The gradual exploration of the Greenbriar’s home had you assembling together a story through boring audio logs and environmental cludes. It felt too familiar to techniques used in AAA games to deliver narrative and the story didn’t resonate with me. I appreciated what it tried to build, but found the house felt rather empty and cold by the end of the game. Continue reading Tacoma