SPOILER WARNING: I discuss a lengthy portion of the game. I don’t talk particular plot points, but more how a certain approach plays out in the game. I suggest for the best experience you try a nonlethal playthrough of Dishonored before reading this article.
Independent games have a great way of distilling game design down to its essence. They strip away the high-end graphics, production values and story elements to get at the core of a good game experience. One game I’ve played recently that got me thinking about game design is Atom Zombie Smasher. You are tasked with evacuating human survivors from cities being invaded by zombies.
There are few discussions more futile and foolish among video game discourse than the idea of finding the Citizen Kane of gaming. While people have the best of intentions with this argument, it’s based in poor logic, silly standards and a general ignorance of the actual history of Citizen Kane. As a film and digital media student who has seen Citizen Kane a good number of times and has studied Citizen Kane and I can’t help but shake my head every time gamers discuss the search for the Citizen Kane of gaming
“What can change the nature of a man?” It’s a question that one would expect to hear in the middle of a philosophical discussion or perhaps in the middle of an artsy play or foreign film. Instead, it’s a line often repeated and pondered in “Planescape: Torment,” a PC video game that came out in 1999 and is regarded by many as one of the greatest games of all time.