The goal of S.T.A.L.K.E.R.: Call of Pripyat is not to investigate the disappearance of a military group in the Zone. The real goal of the game is to survive The Zone, a post-apocalyptic futuristic area surrounding the Chernobyl accident. Radiation has leaked out, leaving a world dangerous and unpredictable but also one full of profitable secrets and scientific marvels.
At its finest moments, Just Cause 2 is pure, unadulterated fun. As you effortlessly grapple from tree to tree, raining down bullets on your enemies and dropping grenade amid highly combustible fuel tanks you’ll find yourself hooked upon the simple, but well-polished acts of destruction. It’s a pyrotechnics dream as your mission is simple: blow up as much of the island as you can.
For all the freedoms Assassin’s Creed touts, it comes with too many caveats. You can go anywhere, although certain areas will be blocked off until you do specific tasks. As for doing anything, what you can do is narrowly limited, the overall experience is practically linear with the only real choice being in what order you take missions. In a game about being free to choose how I go about my missions every time I try to do it my way a wall impedes me from making my “free” choice.
“What can change the nature of a man?” It’s a question that one would expect to hear in the middle of a philosophical discussion or perhaps in the middle of an artsy play or foreign film. Instead, it’s a line often repeated and pondered in “Planescape: Torment,” a PC video game that came out in 1999 and is regarded by many as one of the greatest games of all time.