Spelunky is the game I play when I’m feeling down. Spelunky is the game I think about when I think about great game design. Spelunky is the game I want to see ported to the Switch the most. It checks so many boxes for me: endlessly playable, difficulty but fair, a game I can play to decompress, it lets me rescue dogs to gain health, and a game that continues to surprise me even after 100+ hours of play. Few things in this world exist mean as much to me as this game does. It’s the greatest.