My dedicated readers will notice that my writing has trickled to a stream in 2019. There are many reasons for this but the key one is that I’ve been dedicating my time to finding a way to make money and blogging right now for me is not bringing in any money. Long story short, I’m still looking for income but I’ve also decided I’m tired of waiting to land a traditional job and may as well use my skills as a writer to come up with something I can sell: a book
Wreck-It Ralph broke a lot of the rules of the traditional Disney structure: a story from the viewpoint of a supposed villain, a Disney princess not looking for true love, and a celebration of contemporary culture instead of a yearning back to a bygone historical period. Ralph Breaks the Internet continues these trends and presenting an entirely different worldview than most Disney films.
Spelunky is the game I play when I’m feeling down. Spelunky is the game I think about when I think about great game design. Spelunky is the game I want to see ported to the Switch the most. It checks so many boxes for me: endlessly playable, difficulty but fair, a game I can play to decompress, it lets me rescue dogs to gain health, and a game that continues to surprise me even after 100+ hours of play. Few things in this world exist mean as much to me as this game does. It’s the greatest.
What can change the nature of a man? It’s the question that drives forward this classic RPG in what many consider to be the best story told in all of gaming. And this is a game you’ll want to play for the story. The combat isn’t terrible, but it’s the wisdom/charisma builds that unlock all the fascinating conversations that keep Planescape: Torment the high bar by which many still judge any video game story.
- Invisible, Inc.
Turn-based tactical stealth strategy roguelike doesn’t sound like something that should work but it does. Klei found a way to take the plodding deliberation of strategy gaming and mix it with the tense sneaking of a great stealth game. It still captures that feeling of slyly moving past guards and getting past traps but from an unique perspective. Add in the procedurally generated levels and an endless mode and it’s a game that can be played for hours on end.