Note: This is a review of the Assault on Dark Athena version of Escape from Butcher Bay which features a few gameplay tweaks and an annoying extra layer of graphical shininess.
I am the shadow in the night, the phantom that haunts your dreams, that which the darkness fears. As I slowly descent down the flight of stairs, screwdriver in hand, I anticipate the kill, see the prey, prepare for the lunge. I step into the light and as I prepare for that moment, that blissful moment of ecstasy, the prey turns around. Continue reading Escape from Butcher Bay (2004)
At its finest moments, Just Cause 2 is pure, unadulterated fun. As you effortlessly grapple from tree to tree, raining down bullets on your enemies and dropping grenade amid highly combustible fuel tanks you’ll find yourself hooked upon the simple, but well-polished acts of destruction. It’s a pyrotechnics dream as your mission is simple: blow up as much of the island as you can. Continue reading Just Cause 2 (2010)
For all the freedoms Assassin’s Creed touts, it comes with too many caveats. You can go anywhere, although certain areas will be blocked off until you do specific tasks. As for doing anything, what you can do is narrowly limited, the overall experience is practically linear with the only real choice being in what order you take missions. In a game about being free to choose how I go about my missions every time I try to do it my way a wall impedes me from making my “free” choice. Continue reading Assassin’s Creed (2008)