What can change the nature of a man? It’s the question that drives forward this classic RPG in what many consider to be the best story told in all of gaming. And this is a game you’ll want to play for the story. The combat isn’t terrible, but it’s the wisdom/charisma builds that unlock all the fascinating conversations that keep Planescape: Torment the high bar by which many still judge any video game story. Continue reading Top 50 Video Games (2018): 11-20
- Invisible, Inc.
Turn-based tactical stealth strategy roguelike doesn’t sound like something that should work but it does. Klei found a way to take the plodding deliberation of strategy gaming and mix it with the tense sneaking of a great stealth game. It still captures that feeling of slyly moving past guards and getting past traps but from an unique perspective. Add in the procedurally generated levels and an endless mode and it’s a game that can be played for hours on end. Continue reading Top 50 Video Games (2018): 21-30
- Shadow of the Colossus
There’s something about the first time you encounter each colossus, the simultaneous majestic awe mingled with looming dread that you’re going to have to find a way to bring it down. It’s a game constantly at tension with itself, beautiful and barren, awe-inspiring and haunting. There’s a hallowed feeling to this game, like you’ve stepped on sacred ground when you entered this world and no other game I’ve played evokes that feeling so perfectly. Continue reading Top 50 Video Games (2018): 31-40
What is the power of a story? As much as people enjoy stories, it’s often easy to dismiss stories, especially works of fiction, as things that hold little power or meaning. The self-important and pragmatic will often dismiss works of fiction as “just stories,” the kind of material meant to teach children basic moral lessons or feed the minds of less high-minded people. Continue reading Pan’s Labyrinth (2006)
Nintendo’s latest Zelda game is not what you’d expect. The Legend of Zelda: Breath of the Wild features weapon degradation, fire propagation, a minimalist map design, respawning enemy checkpoints–and deja vu, I experienced all these mechanics before in one of my all-time favorite games: Far Cry 2. Continue reading Breath of the Wild: Zelda Meets Far Cry 2